stellaris protectorate vs vassal. Sheodoq • Synth • 6 yr. stellaris protectorate vs vassal

 
 Sheodoq • Synth • 6 yrstellaris protectorate vs vassal  The "vassal acceptance" when negotiating contracts is absurd at the

A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I have no idea on that. They get a significant (i think 80%) boost to research if you already have the tech. if they have less, they can only become a protectorate. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. But okay. (Friendly) You need to be way more powerful than them. My vassals keep having rebellions Al the time. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Also, you should be able to release your subjects. If you want a megacorp vassal you're going to have to vassalize a megacorp. The use of vassal states continued. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. The most you can do is integrate them then release them. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. 5 loyalty (0. Protectorates. You cannot create protectorates by releasing your own sectors, only vassals. I checked my new vassal and there's nothing specifying said influence input. Im trying to vassalize someone. Empire ID. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. And, if they don't have the influence they are forced to accept. Find the section about vassals and copy that line that allows integration to the section about protectorates. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. 4. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. There’s no natural way to swap without releasing them at one point. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Basically you need three things: You need to be on good terms with them. You will have to release, claim and conquer. If you use this CB, the former subject will join your side in the war. It could even lead to things like the Three-Fifths Compromise in the United States. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Correction: Only voluntary protectorates give you influence. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Also roleplaying. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. Is there a command to vassilize a nation? Because I can't seem to find it. They right away asked me if they can become my protectorate because they are so weak. of. Fluffy-Tanuki • 21 days ago. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Pacificism has some trade offs but I really like the paradise dome building. Two of the most popular subject empire types are tributary and vassal. ago. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. Best. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. force_integrate <Empire ID>. So I have been warring and I have quite a few vassals now. Protectorates get an 80% tech discount helping them catch up. Protectorate is a special status for vassalized technologically disadvantaged states. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. 4. Tributary state is a protectorate of the main state. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. Protectorates do not assimilate with the protector due to independence treaty. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Get them to agree to it themselves, or force them to submit with a war. 5. Terran Protectorates. Now, research has had some revamps but between when you could offset. Vassals can be absorbed into empire after 10 years. After that go in, capture claimed systems and release them as a vassal. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. I was roleplaying a caretaker species but vassals don't expand. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Vassal builds own fleet and with domination increases your fleet cap. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. 0. To do this method, whoever you’re trying to make your Vassal must be at peace. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. sedmeister. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. They give you +0,25 influence if you accept and then gets -80% to research cost. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. If you're declaring war against them, it should be near the bottom of the wargoals list. stigmund77 First Lieutenant. Yeah that makes sense, thanks a lot. Tag switch using console, release vassal, switch back. subjects. (Vassals can not expand territory, iirc) [deleted] • 2 yr. After 2 techs completed, i could only ask to be their vassal. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. Stellaris. . Protectorates give you 0. It's small vassals that are completely useless. 25 influence per month. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. 5 per stationed army). Europa Universalis IV has 310 Achievements worth 1405 points. unless the AI decides to release you for whatever reason or someone else wins a war vs. 3] [9d15] Game Version [3. ago. Subsidiaries only pay energy, while tributaries pay both energy and minerals. I can get the last of my independent neighbors to become my subject. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. . Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. 4. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. So as a Space Ming you want/need tributaries. If the vassal doesn't like it they should get help from another empire and rebel. Appareson • 7 yr. Learn more about Vassalization Rebalance at GameJunkie. Have an authoritarian faction. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. Diogenes_of_Sparta • Specialist • 2 yr. Get them to agree to it themselves, or force them to submit with a war. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. ago. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. lordxanon. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. Protectorates are the only way to artificially boost influence, at . That's it. 3,600 days is 10 years in Stellaris. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. But it clearly needs tweaking. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. Protectorate: Can be sponsored in various ways as part of the contract for influence. [deleted] • 5 yr. Sorexit was not good and you know it. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. No option to negotiate for a specialized subject. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. #3. . ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. Protectorate is way much better, than vassals. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. Vassal Contracts are a massive new feature of the Stellaris 3. Which in turn caused starvation. This page was last edited on 7 June 2023, at 11:13. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. It was fun seeing Sorann attack his ex-federation member. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. This page was last edited on 7 June 2023, at 11:13. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Once you subjugate AI, it has 0% boost regardless. PanglosstheTutor • 7 yr. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. 5% increase in trade output back to you. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Vassalization is very easy if you have superior fleet. Vassals must spend influence to deny your contract negotiation request. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. However, a megacorp also entails a trade build (usually), and that produces CG. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. 3 of them were Scholariums with 75%. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). 25 influence a month, and you can integrate them if you want. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. If they're already protectorates then you're too powerful for them to be of any use to you. Vassal - the everyman. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. And, if they don't have the influence they are forced to accept. How, then, can you choose between tributary vs. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. When you start it, you will be shown the amount of influence required to integrate. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. There have been a number of changes to the game since then. The "vassal acceptance" when negotiating contracts is absurd at the. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). Reply. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Puppets can be very useful. The only thing I think that could cause it is that I have a 30% Basic tax. That said if you declared the war you should have had the option to choose between vassal and tributary. You might make someone a protectorate for economic as well as tech reasons. What I find works best is to determine what vassal it is then determine what role suits them best. 1 Answer. •. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. 4. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. ago. • 5 yr. It is okayish. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. Protectorate no research cost discount NOR research agreement [v3. Liberation only frees the planets. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. They also generate +1 influence per month for their overlord. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Toggle signature My Unofficial Patch to Stellaris 2. 1. I have started the game as a vassal of another country. From beginning on I had three neighboring, strong empires. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. I've had tons of games where I'm making 10K+ from a single vassal. To answer myself: No, it isn't. I do not think you can without releasing them and the forcing the new subject option on. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). If you arent a megacorp then you get the expropiate casus belis. If you haven't been the overlord for enough time, the option will be disabled, but still visible. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. ago. Stellaris. A vassal also run the risk of a full diplomatic integration by their Overlord. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. 3. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. No scrappers or whatever their. It's small vassals that are completely useless. I immediately got the "Ask them to be a protectorate" option. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. Of course you can see everything from the standpoint of max. Open it with a text editor and change the value of protectorate_tech_threshold from 0. well. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. You get secret fealty CB on their overlord. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. It's honestly almost ALWAYS better to conquer and release as a vassal. Also vassels and protectorate will never rebel and always be loyal. Most princely states in India were vassals of British India before independence of India. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. 5. Protectorate. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. until they declare war on you. by Yaddah_1. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Revolts and Rebellions: possible to prevent? It seems like revolts, once you get the warning about them, are impossible to prevent. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. Having industrial tribute is good for that as well. ago. Once you've filled out your specialist roles, this is where most of your vassals end up. If they don't switch to Protectorate for being too weak compared to you, you can change their type. Don't allow someone to 'protect' your empire. In minimal they act as protectorate, in max they are little more than your autonomus sector. EDIT: This is about 1. 6. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. If it’s a tick, you. You don't need them to survive, but it's a less "threatening" way to expand your empire. emptiness Sep 8, 2018 @ 8:39am. So it looks like vassals in Stellaris are more like protectorates in EU4. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. #2. See full list on stellaris. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. (-1000 trade acceptance) I've been called into a border war by another empire; we've won, but I ended up with 3 systems filled with fungoid dudes that I do not want. Well, in all my games (started in 1. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. I can select this and "Proceed" to change them to a Protectorate. 3. There's only three major empires not vassalized now. 1. They give you +0,25 influence if you accept and then gets -80% to research cost. You can just stack that up. 2. Normally only primitives that were recently enlightened will be a protectorate, and even then only until they start to catch up with you. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. At first glance it seemed like a cost I would have to to pay all up front. I tried taking off the claims manually, but it still doesn’t work. vassals can be integrated into your empire so you can eat them without claims or war. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. A Protectorate State is not completely sovereign and in fact its sovereignty is taken by the country of which it becomes a Protectorate State. And maybe a vassal could be made to give you some tribute. #3. Wait. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. 25 influence. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Protectorates will not join your wars (you’ll still join theirs). It. Um. You can't fulfill your half of the deal if there's too much distance (or especially enemy territory) between you and the target. However the POPS in the liberated empire won't change ethics that fast (obviously). Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. Unless they're at war in which the option will be greyed out, or they're already someone else's. #3. Once within a 60% tech difference you should be able to change their type. I don't really use the espionage system to know enough though. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. Subsidiaries and branch offices. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. So to be made a protectorate they need greater than a 50% tech difference. Plus, the United Jurinn Empire would be bisecting my territory in the middle. Once that has happened you should then be able to choose a specialisation. A vassal cannot colonize new planets. I play tall and use tributaries. ago. and Megacorps don't have the option to Vassalize and Integrate other empires. min. Yes, one vassal may be able to build a powerful enough laser, but. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Thus, I use both :). Provided, of course, you have enough influence to push it through. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. More of a child then an extented body part. As the title says, I’m currently a vassal looking to gain independence from my overlord. The protector will reduce the cost of discovered technologies by 50%. Stellaris. x and is still not updated with 3. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. • 7 yr. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Vassals are very bad. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. everstillghost • 5 yr. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. This page was last edited on 7 June 2023, at 11:13. isn't entirely true either: you have to be superior in fleet, tech and economy at once. You didn't accept my offer of protectorate. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. [You are in both cases still obligated to protect them] 2. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. 2Tripled the max stored influence amount due to the above change (now. Wether you consider it to be decent or not - is more of an opinion. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. In my WC run I made Ming who controlled half of Asia. ago. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. The whole point of an alliance is that you declare and respond to wars as a unified entity. The UNE integrated the artificial intelligence empire and I want to know how this is possible. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. You're thinking of protectorate. ago. ReplyIf you use scaling difficulty, AI has 0% boost at 2200 and 100% at the end-game year. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. txt. Squeezing the most out of your vassals. 0 unless otherwise noted.